hovvard lim

Escape the Dungeon
This game is a combination of a maze, puzzle-solving and shooter-estique game where the goals differ in each level. This project was a group effort and I was handling one of the levels as portrayed. The project was done for Game Programming and Development 2 subject.
Software used: Unity, C#
Year: 2017
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Development
This is a group project that consists of four members including me. Each of the group members is tasked to create a level of the game. Then, the levels created are combined into a much bigger game at the end of the semester. I had fun creating this world as it is the first time I tried implementing the tutorial system that guides players to the end-goal.
This assignment explores the basics of making a 3D game environment using Unity. I got to implement models, textures, usage of colliders and scripting.
This assignment opened the doors for the building of elements that make up a game. UI, game rules, etc. (add more here)
This is also my first encounter of the gimbal-locking problem by cameras of most first-person-view games and said problem can be solved by assigning the rotational script to both objects, which refers to the object and the camera.
Development snippets


















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